Tuesday 25 April 2023

Salvation's Reach

This book is the thirteenth instalment of Dan Abnett's Gaunt's Ghosts series. In this one, the Tanith First are tasked with a top-secret mission from Crusade Command itself - they are to infiltrate a place* and retrieve as much useful data as they can from it and destroy as much of the rest of it as they can. Obviously, this is an extremely hard mission, so the Tanith even have three Space Marines tagging along with them.** With no spoilers, the mission doesn't go to the exact plan, but it goes to plan well enough to be considered a success - even if a stow-away spy gave away their ship's location early on and there was a resultant space battle*** that could have risked the lives of many senior Imperial commanders - and they get away largely intact. There are a handful of upsetting character losses, but one of these was a long time coming and is couched by the fact that it's defended by a heroic sacrifice; and really the only major takeaway from Tanith losses in this one is "absolutely feth Meryn."



* I couldn't think of a better word and didn't want to fatten that sentence up too much by describing what it actually is. Salvation's Reach is an area of remote space where the wreckage and junk leftover from millennia-worth of void-battles has aggregated together under its own gravity, collided, fused, and become a misshapen small-planet-sized Thing floating about far away from anything else. The reason it's of interest is that Anakwanar Sek, the chief lieutenant to the Chaos commander Gaur, in this current Crusade, has been using the place as a secret lab and testing ground for all manner of warp-craft, war machines, and new terrible means of killing and traumatising Imperial forces. So there you go.

** It's a minor point, but one of my favourite things in this book is the fact that Nahum Ludd manages to assert authority over these three Space Marines even when they're in the thick of combat-readiness. Pretty badass for a junior commissar.

*** This is also one of my favourite bits - the Chaos ships that follow them out of the warp all shout their own names over and over through the vox, like giant metal evil Pokémon. The best of which has to be TORMAGEDDON MONSTRUM REX! - I mean, if that isn't one of the silliest most extreme names for an evil spaceship you've ever heard I don't know what to say to you.

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