This book by Robert Rath is the first Warhammer 40,000 novel I've read in a while. No spoilers except for the title itself - despite the propagandic Cadian refrain "Cadia stands", Cadia does indeed fall. We here witness the epic planet-scale battle between Lord Commander Ursarkar Creed and Warmaster Abbadon the Despoiler - with the raging war told from all manner of angles, from those of command to the slogging foot troops and everything inbetween. Oh, and Belisarius Cawl is here to help eventually (also for personal research) as is everyone's favourite immortal museum curator Trazyn, to watch (and collect exhibits). If you're new to 40k a lot of this might go over your head but you still might appreciate it as a stompingly action-packed sci-fi war novel; if you're anywhere even 10% deep into 40k lore, this is a must-read. Rath is a very skilled writer and despite the preliminary list of main characters spanning five pages in itself this is easy enough to follow. It is a long one, going for 651 pages, but its pace never lets up, nor its tension.
every time I finish reading a book, any book, I write a post with some thoughts on it. how long/meaningful these posts are depends how complex my reaction to the book is, though as the blog's aged I've started gonzoing them a bit in all honesty
Tuesday, 14 July 2026
Tuesday, 18 November 2025
That Hideous Strength
This book* is the final instalment in C.S. Lewis's Space trilogy (see here for the first & second ones) - and whooo boy, is it a stonker. It's very different from the first two - being longer than both of them put together, much darker in tone & content, with several dozen characters rather than the less-than-ten of the prior instalments, and whereas books one & two developed their sci-fi themes by entailing the visiting of other planets & conversing with alien species in this one we are restricted to three or four small rural English towns; it also somewhat straddles the line between sci-fi & fantasy as the machinations of the eldila manifest much more strongly. As is my wont with series, this being the third book of the trilogy, I will endeavour to give a quick [spoiler-free] summary of the plot before diving into some broader reflections on the characters, themes, etc. of the series as a whole.
So - the story. We follow a young married couple, Mark & Jane Studdock. Mark is a fellow of sociology at Bracton College, in the small [fictional] university town of Edgestow; Jane is currently working through a doctorate on John Donne [the 17th-century metaphysical poet]. Bracton is currently facing a dilemma over its dealings with the NICE [the National Institute for Co-ordinated Experiments; nice acronym, Lewis] who want to purchase land off it for reasons unclear. Mark is, by and by, brought by his associate Feverstone [slight spoiler alert - this is Devine from the first book] into direct contact and possibly employment by the NICE: though the more time Mark spends in that world the more questions he has about its moral intent. Jane, meanwhile, has started having clairvoyant dreams: after seeking help for this she is brought into contact with a ragtag collective of people following some indiscernible purpose under the stewardship of a man called the Director [spoiler alert - this is Dr Ransom from the first two books]. Tensions are high, the stakes keep getting raised, questions go unanswered, the pride of science & bureaucracy rear their monstrous heads, and the mounting conspiracy rolls us with a tremendous crescendo throughout the course of the plot. Oh yeh, and Merlin's knocking about somewhere, and both NICE and Ransom's collective want to get him on their side.
Lewis did in fact intend this novel as an imaginative exploration of the ideas he presented in his essays The Abolition of Man, but I think they come through far more clearly & powerfully here than they did in his non-fiction. The themes of man's struggle with/against nature [including, in the final event, human nature] in the light of cold reason & the essentiality of moral truth, given the chaos that questioning it too skeptically can induce, are both explored here with prosaic perfection. Other remarks I will make about this novel specifically are that Mr. Bultitude is the greatest fictional bear I have ever encountered, "the Head" is truly horrifying as a quasi-impotent villain, Lewis's Merlin is the most original Merlin I have seen in book or on screen, the Inklings** get a couple of generous hat-tips (eg. Tolkien's Numénor is referenced several times as "the true original West" [albeit spelled "Numinor" by Lewis] & Barfield gets a mention without even changing his name), and chapter fourteen ends with the best description of a mystical experience I have ever read outside of actual mystics' own works.
But what of the series as a whole? I have to say, despite this third one being such a dramatic superficial departure from the first two, the thematic coherence presented across all three is remarkably tight, and builds organically in a truly epic manner. The ideas of innocence, Fallenness, experience, redemption, etc. are explored with poetic precision - one could easily write a PhD digging into the metaphysical & theological dimensions of this trilogy's world. Lewis here is at his best, most inventive writing self; whether the floral beauty of the descriptive passages in Perelandra, the alien strangeness of the races on Malacandra, the unutterable transcendence of the eldila & especially the Oyarsas, the turns of deft phrasing that convey complex feelings exactly, the purposed depth of the dialogue - this trilogy might be the best thing Lewis ever wrote, because not only does it make a heap of philosophically & religiously chewy points, but it also works as a coherent compelling story in its own right. Mark & Jane, as Weston, as Devine, as the several-dozen other characters in the third one [especially Mrs. Ironwood & "the Fairy" Hardcastle] are rich & believable; and at the beating heart of the cast Dr. Ransom undergoes a prodigious character arc over the course of the trilogy, from unassuming academic to a sage who converses with archangels, but he never loses the sense of being a somewhat relatable everyman for the audience to cling to as the worlds are unveiled. There are also curious ruminations on the nature of gender particularly in the second and third books, but I won't start unpicking that here.
I absolutely loved reading this trilogy. Lewis is as well known for his incredibly insightful & edifying Christian apologetics but is most famous for The Chronicles of Narnia - but call it writing better for adults [rude] this trilogy is in my opinion far superior in its potency of theme & display of imagination & even prose style. I would highly recommend these books to anyone who enjoys a good sci-fi and/or fantasy adventure that's as thought-provoking as it is unpredictable: and while to be sure there are overt Christian messages littered throughout, these are not polemical or evangelical in form & are so well-integrated into the overall fabric of the story that even Philip Pullman would have to admit it's not unreasonable to have them in there.
* Certainly not to be confused with this terrible book of the same title.
** The Inklings were an informal club of creative Oxford academics of whom Lewis was a core member, alongside J.R.R. Tolkien, Owen Barfield, and others. They used to meet weekly at The Eagle and Child [nice pub if you're ever in Oxford and fancy a pint where great minds have been] to discuss their works and ideas.
Monday, 10 November 2025
Perelandra
This book by C.S. Lewis is the second in his Space trilogy (see here for the first - as always with my posts about series I am here going to give a spoiler-free[ish] summary of the plot, reserving my reflections on the characters & themes for the post about the last one).
We open with the narrator, Lewis (an obvious author self-insert if ever I saw one) recounting his recent visit to his friend Dr. Elwin Ransom, the protagonist. Ransom is mysteriously abducted & then returned & then recounts his travels to Lewis, which is from where we get the prose narrative of the majority of the book. Ransom had been taken to Perelandra (i.e. Venus) by the eldila, where, after a few chapters of frankly gorgeous scenic descriptive passages, he finally meets another humanoid - the 'Green Lady' as she is called. Ransom & the Green Lady have a shared language thanks to Ransom's time on Malacandra [Mars] but little shared in terms of communicable concepts, given the essential innocence of the Lady's world. In no short order though, Professor Weston (as in the antagonist of the first book) lands on Perelandra in his space-ship, and soon learns of the single divine command given to the Lady and the only other sentient inhabitant of this world, whom she calls 'the King', that they are never to spend a night on fixed land.* Weston, whom Ransom almost immediately perceives as to be under devilish control,** spends several chapters whispering poison to the Lady to doubt & thus eventually transcend this command of Maleldil, combated rhetorically (and eventually physically) by Ransom. I don't want to spoil the ending so I will leave off here, about halfway through the book, but let me assure you that when we finally meet 'the King' and realise the metaphysical & eschatological implications of a world having narrowly escaped its 'Fall' (to use a classical Christian term) the sublimity of the descriptive passages reaches new undreamt-of heights. Truly a great book with much on the nature of innocence, obedience, and sin to provoke deep thought.
The third book in the trilogy is almost twice as long as this one, but I'm enjoying them so much that I might finish it sooner that expected. In any case, watch this space for my overall ruminations on the trilogy.
* As Perelandra is basically an ocean planet, with the vast majority of its 'land' being free-floating vegetative islands, with the exception of a tiny minority of 'fixed' land that is rooted to the spot amid the roiling oceans.
** The devil, or "The Bent One" as known in trans-solar language, is in these books a real metaphysical entity determined to sway sentient beings away from the will of Maleldil, a.k.a. God. I have to say that Lewis's descriptive depictions of evil as it is in this book is just as horrifying & unsettling as his more beauteous description of the Perelandran landscapes are edifying & inspiring. Why couldn't he have brought this style of prose to Narnia? As imaginative as it may well be, I can't help but affirm that Lewis is letting his imagination find much greater fruit here in his sci-fi for adults than he ever did in his fantasy for children. Which is a shame.
Wednesday, 5 November 2025
Out of the Silent Planet
This book is the first instalment of C.S. Lewis's Space trilogy. As is my wont when dealing with series, in this post I will only give a rough [spoiler-free] sketch of the story & reserve my broader reflections on characters/themes/etc for the post about the final book.
We are introduced to Dr. Ransom, a Cambridge philologist on a walking holiday. Quite by chance he bumps into an old schoolmate whom he cordially dislikes, named Devine, and his associate, an eminent physicist named Weston. The pair invite Ransom back for a drink, and - lo! - he finds himself drugged. Ransom wakes up on a spaceship headed for the planet Malacandra [spoiler alert - it's Mars] where his captors intend to sell him as a sacrifice to the planet's locals in exchange for precious objects. Upon arrival however, Ransom manages to escape their clutches, and soon finds himself embroiled in a rambling, largely aimless adventure during which he is introduced one-by-one to the three sentient races peopling Malacandra - the seal-like poets, hrossa; the spindly-humanoid thinkers, sorns; and the frog-like masons, pfifltriggi. Each of these alien races are deliciously well-sketched in both physiology & culture, displaying an imagination far beyond the folklore-lucky-dip population of Narnia, to make a harsh but fair comparison with Lewis's other forays into imaginative fiction. Ransom spends long enough with these locals to get to grips with their language, but when Devine & Weston shoot dead the hross whom he had best befriended, he is prompted to go on a solitary quest in pursuit of the eldila, spiritual-ish beings who are revered on Malacandra, and who the locals think it is important Ransom explain himself to. We find out why in the final few chapters, in which the conflicting philosophies of Malacandra & the silent planet Thulcandra [i.e. Earth] are brought into colourful dialogue.
I really enjoyed this book* - it has a lot of really interesting anthropological & ethical reflections littered casually throughout, and is told in lively immersive prose; I look forward to reading the next two books soon.
* Arguably not as much as I apparently did the first time I tried to read it, though that was back in the summer of 2020 while I was midway through a psychotic break - as is evidenced by the insanely dense underlinings & annotations on the first five or so pages [as well as pages 42-3 for some reason] of my copy of this book.
Thursday, 23 October 2025
the Dispossessed
This book is a sci-fi utopia from the endlessly inventive mind of Ursula K. Le Guin. It's widely regarded as her best, and though personally I still prefer the Earthsea cycle, I can easily see why.
So - the book itself. We follow Shevek, a physicist on the verge of developing a new theory of time that could revolutionize relations between distant worlds. He is from Anarres, an anarchistic planet, though through the book we skip between flashbacks here to the present on Urras, a capitalistic (although in the book they use the term "propertarian") planet from which the Anarresti had emigrated some couple of centuries prior. Shevek is hell-bent on developing & disseminating his theory of time, but bureaucratic blockages block his efforts on both Annares & Urras. I will yield from giving spoilers, so here ends my summary.
Overall this is a fantastic work - a very enjoyable, page-turning sci-fi that asks many curious questions about the nature of freedom, power, solidarity, and livelihood. Very highly recommended.
Monday, 20 October 2025
the Left Hand of Darkness
This book is quite probably Ursula K. Le Guin's most famous work (outside of Earthsea, of course), and rightly considered a modern sci-fi classic. I have a huge amount I could say about this novel but I think it speaks for itself so well that I will not give it the disservice of an attempt at a full reflection in a mere blogpost & instead simply urge you to read it; whether you're a fan of sci-fi or not - this is just a masterfully told, powerful, complex story. To give you the very broadest of broad strokes outlines - we follow Genly Ai, the envoy from the Ekumen* to the wintry planet Gethen, where he gets caught up in the turbulence of its local politics & has to contend with coming to an understanding of the natives' alternative mode of sex.** That's all I'm saying. Read this novel.
* An alliance, for want of a better term, of 83 human[ish]-populated planets, which it's Ai's job to try to persuade Gethen's authorities to affiliate themselves with.
** Incredibly imaginative worldbuilding here: the Gethenian people are all genderfluid bisexuals, effectively - i.e. they spend 80% of their lives living as sexless androgynes, then in their monthly cycles of libidinous urges they become either male or female for a few days. (Sections of the novel read like extracts from a Judith Butler thought experiment.) This is important to the story (what other novel can boast a line like "the king was pregnant"? tell me) but never has to rely on infodumps, instead being organically seeded & developed throughout. You can tell Le Guin was raised by an anthropologist in how believably she is able to depict such an alien (and yet human) society, so well thought-through it comes across.
Friday, 26 September 2025
War in the Museum
This short story by Robert Rath follows everyone's favourite pair of rival bickering necrons, Trazyn the Infinite and Orikan the Diviner (of The Infinite and the Divine novel fame). Trazyn, whose quasi-eternal life's effort is to construct and fill a series of planet-sized museums with stasis-trapped specimens of cultural and historical value, may have bitten off more than he can chew with his new acquisition of a tyranid splinter fleet, complete with its hive tyrant. Once his attempt to rehydrate the damaged tyrant is nearing completion, psychic tweaks between the supposedly-locked tyranid horde start manifesting, and in no short order they're all awake and rampaging through the museum. Trazyn must commandeer the aide of a Mechanicus magos and a pair of Sisters of Battle to help him defend himself while he makes for the control room to try to save his precious displays - only then Orikan turns out to be there already, causing mischief.
This is a fun little story, but you'll get a lot more out of it if you've already read the novel I linked in parentheses above. Undead soulless metal killing machines they may be, but Trazyn and Orikan consistently prove they're far from boring.
Friday, 18 July 2025
the Traitor's Hand
This book is the third Caiaphas Cain novel by Sandy Mitchell. It is preceded by a short story titled The Beguiling, in which Cain and a ragtag team of his underlings get embroiled between Nurgle-cult & Slaanesh-cult shenanigans; then in the novel proper we have much more Slaanesh-cult shenanigans with a bit of Khorne thrown in at the end to spice things up.
That's all you're getting on the plot itself, as this is the final post about this series that I foresee doing on this blog which means it's time for me to crack out a honest can of opinionated bloviation about the characters, themes, successes & failures of this omnibus insofar as I assume it represents the [over ten books] fuller series. My main takeaways are thus:
- Sandy Mitchell is good at being funny. While the Gaunt's Ghosts series does have its moments of levity, and whole comedy novels have been put out by the Black Library, overall the grimdark nature of Warhammer 40,000 as a setting does not lend itself to making you laugh, primarily. But here we are shown a relatively reliable means of doing so.
- Caiaphas Cain narrating in first-person is a nice change from every other Warhammer 40,000 novel I've read; it makes the tension more visceral and the character interactions/situations more immersive.
- Cain being, effectively, a lazy coward who wants nothing more than to be able to keep being respected as a commissar without ever having to do anything difficult or dangerous, is such a good premise. The setting is full of paint-by-numbers heroism; the shambling accidents by which Cain "saves the day" [i.e. survives with a bonus prize] make for extremely unpredictable storytelling, which I really enjoyed.
- Because the novels are in first-person but deal with things like planetary-scale warfare which is obviously better suited to third, Mitchell has made the genius editorial decision to frame each of these books as curated snippets from an autobiographical text file Cain himself was working on; where he misses out on certain pertinent details because he wasn't there or didn't care or both we have an entertaining sporadic slew of intermission chapters and asterisky footnotes filling in the gaps. This adds an excellent dimension of depth & distance to the text as the additions are being made by one Amberley Vail, an Inquisitor of the Ordo Xenos, who personally crops up in these stories herself a few times.
Sunday, 13 July 2025
Caves of Ice
This book is the second novel in Sandy Mitchell's Caiaphas Cain series. In it our cowardly hero winds up struggling to survive on a winter planet trapped between an invading horse of orks and an awakening army of necrons. As with the first book in the omnibus there's a short story preceding it, this one called Echoes of the Tomb, in which Cain encounters yet more necrons thanks to the short-sighted lust for archaic tech of the Adeptus Mechanicus. Stand by for post about book three, in which I'll give some fuller reflections on the series as a whole.*
* What I've read of it, that is. I have no plans to read past book three - I'm enjoying them but I've got lots of other stuff to be reading & frankly I'm running out of shelf space.
Thursday, 10 July 2025
For the Emperor
This book is the first of three in the first* omnibus collection of Ciaphas Cain stories by Sandy Mitchell - I'm reviewing each novel in the omnibus in a separate post as that only seems fair (and boosts my numbers for blog purposes). As I do with all series, I'll do brief posts for the first couple and then a longer more reflective post once I've finished this introductory trilogy.
Alongside the titular novel is a prelude short story called Fight or Flight, in which we are first introduced to Cain (a commissar whose dazzlingly heroic reputation is very much at odds with the reality of his character as a cunning coward who just wants a quiet life with as little mortal danger as possible - however life in the Imperial Guard never seems to quite grant him this - an amusing subversion of the genuinely heroic nature of most other famous commissars from the Warhammer 40,000 universe**) as he is introduced to his new placement with the Valhallan 12th Field Artillery, assigned a smelly aide called Jurgen, and narrowly avoids being consumed by a tyranid incursion.
The novel itself picks up a few years later, as Cain is newly placed as commissar to the amalgamated mixed-gender regiment of the Valhallan 597th and sent to the remote backwater world Gravalax where Imperial citizens have been trading, heretically, with the Tau Empire. War over such an insignificant planet is not deemed worthwhile by the Guard so this mission is, at first at least, primarily diplomatic; wanting the humans to stop, or at minimum reduce, their problematic relations with the alien races, in such a way as to avoid violence (all of which is very much fine by Cain) - a goal set straight from the Inquisition itself. However events conspire as to raise the stakes, and Cain finds himself at the heart of a shambolic mess of risk-whichever-way-you-turn, only for things to get less confusing but even worse safety-wise when a genestealer cult is discovered who have manipulating developments from underground (quite literally - the second half of this novel largely takes place in a tunnel complex). The resolution is more of matter of muddled luck than anything authentically courageous or clever, which I suspect is par for the course in this particular commissar's career. I look forward to the next instalment.
* At time of writing there are ten Ciaphas Cain novels and many short stories out, and while I have no doubt I would enjoy reading them they're very low down my priority list given how much else I have to read - within the same universe I'm going back to my focus on the Horus Heresy.
** Looking specifically at you, Ibram Gaunt. And I suppose Yarrick.
Sunday, 15 June 2025
Titanicus
This book is a Warhammer 40,000 novel by Dan Abnett - yes, I know, another one. He's my fave, what can I say. Only this one doesn't revolve around the plucky Imperial Guard or morally-questionable Inquisitors; this one is about the Titan Legions themselves. The god-machines - walking cathedrals of destruction.* I'd been aware of this novel when it came out seventeen years ago, but simply wasn't that excited about it - I mean, Titans are so ridiculously big and overpowered that how can you have any serious stakes in a story about them? Turns out I was wrong. The way you have serious stakes in a story about Titans is by A) making the enemy have even more Titans than the good guys and B) throwing in a healthy spattering of ground-level ordinary troopers and even a civilian or two so you can skip between perspectives and view the ridiculously big overpowered explosions from behind void shields 150 metres in the air or from a terrifying Normal Person's-Eye View - and Dan does both of these brilliantly. There are at least five or six separate plot threads going off within this book, and while only overlapping intermittently, they all wind up contributing somewhat to the overall resolution, and all get wrapped up largely satisfactorily. While for me this is nowhere near the re-read value of Gaunt's Ghosts, it was still a thumping good read; and it's always fun to see the Adeptus Mechanicus up close, they're so weird as a faction that I find them disturbing and fascinating and hilarious and tragic all at once, and Dan captures new angles of them in exciting and surprisingly relatable ways.
* The simplest way to explain them to non-40k initiates is to ask "have you seen Pacific Rim? well yeh, basically that, but moreso, and fighting entire armies instead of the odd kaiju."
Tuesday, 20 May 2025
For the Hypothetical Aliens
This book* is a poetry pamphlet by Ian Badcoe, a friend of mine from the spoken word events I host. As the title suggests, this collection straddles the hazy line between science fact and science fiction, as such being intended as a statement of human identity to any alien races we may whenever encounter out in the cold, wide galaxy. I really enjoyed this little book - from the loneliness of the opening poem A note on broken hearts to the following considerations about the Drake equation, then the concise empathic statement of Personal space probe and the hyper-optimistic magic of She knows whereof she speaks, a litany of pop-cultural examples of how humanity comments on itself via imagined alternative races, and finally ending with a banging mic-drop moment in The shapes of things to come. Badcoe's poetic style is dry and precise, lending itself perfectly to the material's themes; I hope that should we ever encounter aliens for real, someone will have the wherewithal to lend them a copy of this early in the communication process so that they have a bit more context for where we're coming from and what they may meaningfully expect of us.
* Unfortunately it's not available from anywhere online, so if you want a copy I recommend getting in touch with Ian himself and asking if he has any copies left to sell. I'm sure he'll oblige if so.
Saturday, 19 April 2025
And Another Thing...
This book by Eoin Colfer is the sixth instalment of the Hitchhiker's Guide to the Galaxy series by Douglas Adams - who was rumoured to be working on a sixth instalment when he died, so it never got finished, so a couple of decades after the fact they roped in Mr Colfer - and honestly, he's done a far better job at it than I expected. Adams's imagination and comedic style are utterly inimitable, but Colfer makes a damn good effort and the result is a book that is very clearly not written by Douglas but still feels like a worthwhile addition to the trilogy-in-five-parts's story*.
All** our favourite characters are back - Arthur Dent, Ford Prefect, Trillian, Zaphod Beeblebrox - plus Random***, who was more of a plot device in her previous appearances, takes on a much heftier role; and Thor and Wowbagger the Infinitely Prolonged, both of whom had been bit-part jokey characters in the main series, become significant players in their own right. If you remember how the fifth one ended it should be no surprise that this one opens with a convoluted deus ex machina that conveniently (or should I say "improbably") saves everyone from another meaninglessly impersonal death, and romps aplenty ensue. I won't give away any more of the plot than that because I've already covered the first five books in such granular detail and I want the contents of this one to be a surprise if you're curious enough about how well Eoin wears Douglas's shoes**** to read it even as a hardcore fan of the original series.
I wanted to be able to say I hated this book and that it was a betrayal of the series and its author's memory, but that simply isn't the case. This is emulation at if not its zenith then fairly high up its mountainside; and even if it's been so long since you've read the original trilogy-in-five-parts that you'd struggle to relate part six to it in any coherent way, this is a rollickingly fun read.
* Six parts now, I guess. Follow that link if you want to read a 5000ish word essay about my reflections on the core thematic ruminations implicit in the original five. I'm very proud of that post.
** Except Marvin of course, he died in an earlier book. Quit whining.
*** Arthur and Trillian's daughter in case you need a reminder.
**** A solid 8.3 out of ten. He does go a bit overboard with the Guide Notes interjections, which often feel like more of an "I had an idea that's slightly Douglas Adamsish so I have to include it" than a fully-legitimate "this is something the Guide would talk about that illuminates the current plot points unfolding, or is at the very least extremely funny". I think in terms of nailing the core essence of the main characters I'd give Colfer a much more solid 9.7 but in terms of capturing the whimsy and wit of Adams in his prime it's a somewhat shabbier 6.2 - though that said the plot of this book is actually completely comprehensible, both in terms of what it builds on from the first five and the new elements introduced by Eoin, which is, it pains me to say, more than can always be said of Douglas's own contributions to the series, which were superb obviously but did admittedly occasionally sacrifice story congruence for "mere" absurdist humour.
Monday, 29 April 2024
Ghazghkull Thraka: Prophet of the Waaagh!
This book is a Warhammer 40,000 novel by Nate Crowley, following the mysterious and epic biography of that most supreme of all orkish warlords, Ghazghkull Mag Uruk Thraka - whose story is finally able to be told to humanity in something like its fulness for the first time since their banner-bearer, a gretchen called Makari, is captured and questioned by the Inquisition.
As you'd expect of a novel with orks at the heart (cf. Brutal Kunnin), this is a hilarious and thoroughly violent read; but as a window in the subjectivities of an orkish life, their culture, their worship of Gork and Mork, their secret shames and highest hopes, this is a true gem of a book that gives real tangible complex personality to the funniest faction in the fictional universe. Ghazghkull, from their brain trauma* to their triumphs in battle,** is as complexly sketched as the best human characters from Dan Abnett's Gaunt's Ghosts series - only as an ork. With ork shames and ork hopes, ork wiles, ork vices and virtues. I would be genuinely shocked if the Black Library ever managed to release another book that does as much for the exploration of orkish psychology as this one does. And yet it is more than a character study, for Ghazghkull's life has ramifications that reverberate across the galaxy in the mighty WAAAGH of which they is prophet and leader - all of which is to say, this story isn't over.
For fans of 40k, this is highly recommended; especially for ork players, this is a must-read. Enjoyers of tongue-in-cheek science fiction more generally will find a lot to love here too.
* As a young ork they was horribly injured, losing most of their upper skull, but they managed to hold their own brains in while for several days trekking across hostile wilderness until they found a doctor who could staple them back together and put a plate over the gap to keep the grey matter inside. However injurious though, this near-braining is credited with what gives Thraka such an intimate and demonstrable understanding of the will and ways of Gork and Mork - it is their pain that made them the prophet.
** Except against their "favourite enemy", Commissar Yarrick, who they never quite managed to defeat and so came to respect deeply - insofar as an ork can respect a human.
Tuesday, 15 August 2023
Brutal Kunnin
This book is a Warhammer 40,000 novel by Mike Brooks about one of my favourite factions from that universe, the ever-hilarious orks. Ufthak Blackhawk and his war clan descend upon the Adeptus Mechanicus world Hephaesto to raid and pillage whatever cool tech they can get their grubby green mitts on, only the race is well and truly on because ork pirate Kaptin Badrukk has had the same idea (also there seems to be a Chaos Space Marine farting about on his own kind of mission, which messes things up for the defending Mechanicus no end). This book is pretty light on thought-provocation and complicated themes - it's simply a strong, comedic, grisly action blockbuster of a story. If you like the general energy of 40k orks, you'll love this book. And if you have a general affinity for science fiction where it happily veers into the extreme and the ludicrous in terms of creative violence, this could be a gateway 40k book for you.
One disconnected comment I will make is that this novel pretty much establishes as official lore that most Mechanicus agents and ALL orks are canonically non-binary and use they/them pronouns. At least from the narration's point of view. Which I thought was joyously unexpectedly woke of the Black Library, but makes perfect sense within the canon (as most Mechanicus personages are so technologically adapted in their physicality that concepts like gender were left behind several dozen upgrades ago; and orks? well, orks are literally fungus).
Sunday, 23 July 2023
the Infinite and the Divine
This book is a Warhammer 40,000 novel by Robert Rath, and I have to say it's hands-down the funniest book from within that fictional universe that I've read.
Without wanting to give too much away... Trazyn "the Infinite" is a collector of things. He has entire planets that are basically his own private museums. Any nifty or esoteric new artefact that he can acquire is highly desirable. Meanwhile Orikan "the Diviner" is a fore-seer of futures. He has honed skills in temporal manipulation to the point that the line between him predicting a prophetic truth and him making it happen is - well, blurry. Both of the characters are necrons, and though in their original organic forms they were fairly close friends, over the millions of years of soulless existence their relationship has turned into a bitter and spiky rivalry. When the promise of a new treasure emerges, one that Trazyn craves for his own collection as deeply as Orikan suspects he can wangle to be instrumental in the future of the race, the pair enter a series of calamitous and frankly hilarious clashes of one-upmanship in trying to get their hands on this mysterious object, and while as you probably expect from a 40k novel about beings who are literally millions of years old the story does build to a shocking and epic climax, the meat of this novel is in the games Trazyn and Orikan play in outwitting and outmanoeuvring each other over literal millennia. The lives of lesser beings such as humans are used as far as they can be and then discarded without a century's thought. I'm not joking when I say how funny this book is - some of the dialogue is solid gold. I'd always thought of the necrons as characterless ancient-Egypt-wannabe robot whatevers but Rath in this novel really drives home how crazy eccentric you can get as an immortal stick kicking about in the Milky Way when they last time you had actual flesh stegosaurus was still doing its thing on Earth, and here you are, still just building a museum full of cool stuff you can find, or devising algorithms to see a few millennia into the future. There is a particularly funny moment when Trazyn, in one of his historic visits to a human world, was mistaken for a Space Marine and so had a statue to him built by the grateful locals; Orikan is unimpressed and the pair have a very silly argument about ego. There is an even funnier moment when Orikan has set up a convoluted ritual and Trazyn sabotages him by using a Pokéball* to unleash a genestealer on him for a prank, which not only ruins Orikan's ritual but means that they next time the pair visit that planet a few decades later the genestealer has successfully planted a tyranid cult and doomed the world. Sorry if these are spoilers but I felt like I needed to give a couple of examples of exactly what these guys get up to. They're essentially just a very elderly pair of close friends who have been through enough dumb stuff alongside each other over the years that they kind of hate each other but love to do so because they find the rest of the galaxy dumb enough in comparison to themselves that, both always ending up generally on top of it, they can bear each others' interference in their own inclinations. They kind of remind me of that duo of old men in The Muppets who are just constantly heckling from the balcony. They're the equivalent of those guys for the 40k universe.
Anyway - even if you have zero familiarity with Warhammer 40,000 if you're halfway able to dive into unfamiliar science fiction and let it just wash over you, I reckon you'd probably really enjoy this. You'd probably enjoy it more if you are familiar with the universe - it doesn't have a great deal of wider lore implications but there are a bunch of easter eggs in there, but whatevs if that's not what draws you to it and you just want a funny story about a petty feud between a pair of ancient robots having dramatic unforeseen consequences.
* Necron tech is so ridiculously advanced. Yeh basically Trazyn has these tiny little cubes of matter-condensing meta-space that do function more or less exactly like Pokéballs - mind you, Pokéballs that can capture entire armies to be stored at Trazyn's behest until he's in a tight spot and needs to fart out six random enemy cohorts to distract whatever's inconveniencing him. Dude doesn't give the slightest of shits.
Wednesday, 28 June 2023
Dark Creed
This book is the third instalment in Anthony Reynolds's Word Bearers trilogy.*
Plot-wise I'll be more sparing this time than I was with the prior two as this is where the series culminates and I don't want to spoil the whole thing. Basically, having worked out how to use the necron artifact obtained in the first book, Marduk now has to side with other hosts of the Word Bearers legion amidst questionable political internal intrigue, in order to squash the White Consuls, a chapter of loyalist Space Marines, defending the target planet of Boros Prime - a task that seems to be largely going well, until the necrons themselves turn up to reinstate their claim upon their artifact.
So, I've covered the plots - now for some reflections.
Having recently completed a re-read of Dan Abnett's stellar Gaunt's Ghosts series (see the April posts from this year for most of these) I was in a real Warhammer 40,000 hype mood, and having spent so long with Imperial loyalists wanted a bit more of a taste of the bad guys. Hence the Word Bearers - whom I've always thought were the most interesting of the traitor legions. I mean, most of them just slash and kill and destroy, but the Word Bearers actively root themselves into places to set up religious cults in a very sustainable manner. It's grim-dark to the hilt still, but it's a tad more interesting. And Reynolds writes them this way - they are evil characters, sure, but there is a degree of genuine faith and fervour there that makes you as a reader genuinely come to appreciate how compelling it must be to exist as a nigh-immortal warrior in the service of empirically-demonstrable gods. Reynolds writes action well, if a bit repetitively - I suppose there are lexically only so many ways you can describe what happens to someone's skull when a bolt-round enters it without either becoming overtly floral or simply repeating yourself - and his dialogue is, I will say, serviceable. None of the characters are particularly likeable (except Burias - he's my dog in this fight) but that's to be expected of a series about a traitor legion; sadly though this often means there is a real lack of humour. The only real human moments come from the scenes that centre on the point-of-view of antagonists, i.e. Imperial soldiers and personnel, and I will say that Reynolds in these scenes does show a real versatility in conveying the scope and destructiveness of conquest in the 41st millennium in a way neutral enough to make you genuinely sympathise with both sides, even if one is defending humanity while another serves the powers of Chaos.
To conclude - I really enjoyed re-reading** these. If you're a 40k fan you'd probably get a kick out of them, unless you're one of those weirdo closet fascists who genuinely sides with the Imperium out of an ethical prerogative and can't just appreciate the fictional satirical setting for what it is. This is an action packed, twisty and fun trilogy, and even if you know nothing about 40k I bet you could still enjoy it as a well-packaged anti-hero blockbuster.
* That said, I read all three as part of the omnibus edition, so technically it was all one book, but three separate novels, hence I hope you will appreciate the three separate posts. Also included in the omnibus is a bonus short story called Torment, which is a harrowing and grim walkthrough of the punishments Burias is forced to undergo following his betrayal of Marduk.
** Yes, re-reading - I'd read the whole trilogy in separate instalments borrowed from my local library back when I was but a youngling still several years away from starting this damn blog.
Saturday, 17 June 2023
Dark Disciple
This book is the second of Anthony Reynolds's Word Bearers trilogy. I'll continue in the same manner as the first post commenced.
Having secured the artifact (which seems to be of necron origin, though this is still basically a mystery to the main characters it is obvious to the readers who are familiar with 40k lore), Marduk (now no longer First Acolyte but acting Dark Apostle, following the tragic death of Jarulek at the end of book one - sorry, spoilers) is now tasked with tracking down an elusive Imperial adept of the Mechanicus who might be able to help decode and thus make utilizable the artifact. This leads them to the planet Perdus Skylla - though things rarely go exactly according to neat little plans, and not only does this adept prove incredibly inconvenient to track down, but the planet in question is A) currently under seige from a cohort of Dark Eldar who are enslaving as much of the population as they can for torture farms & B) directly in the path of an encroaching tyranid hive-fleet which will annihilate and consume everything possible. Marduk has to find a way of masterminding this adept-retrieval mission in such a way that not too many Word Bearers get either kidnapped for endless torture or simply eaten, all while contending with his own army leader Kol Badar and possessed icon bearer Burias-Drak'shal, both of whom are starting to have their own questions as to the legitimacy of their new leader.
Friday, 9 June 2023
Dark Apostle
This book by Anthony Reynolds is the first in the Word Bearers trilogy - I'll do a full reflection in the final post but here will just give a very brief overview of what's going on.
Basically, the Word Bearers, who were at founding the XVII Legion of Space Marines but have since turned heretic, are still fighting their endless war against the Imperium. If that all sounds like jargon-blabber then what are you doing reading my blog if a post or two hasn't made you need to google one or two Warhammer 40,000-related terms. Marduk, the First Acolyte of the 34th Host under Dark Apostle Jarulek, harbours secret ambitions, but is patiently biding his time for these to come to fruition, as the Host is undertaking some major actions: mainly the invasion and thus conquest of a planet called Tanakreg, where the Word Bearers plan on building a gehemahnet (essentially a giant tower built of rock and reconstituted corpses) to summon a huge build-up of warp energy and thus burst open the planet, concealed within which, according to legend, lies an artefact the likes of which could be an ultimate game changer for the Legion as a whole...
And yeh, they basically manage it. But a few things go awry. I won't spoil it.
Saturday, 29 April 2023
Anarch
This book is the fifteenth, and most recent instalment of Dan Abnett's Gaunt's Ghosts series. I have read this one before since I started doing this blog so there is a post about it already, but I didn't really put much effort into overviewing the story there, and besides I promised that on this new read-through of the whole series the final post would give more of my honest personal reflections rather than mere summations and hints. So, I may have said that previous books in the series were the most harrowing or the most intense - and I stand by those assertions - but this one is the most truly traumatic. This one picks up mere moments after the last book closes: Gaunt is both in his element and floundering about trying to make his element work in his new role with the war council, and most of the Tanith First are still defending a hopeless scrap of almost-indefensible land of very little tactical value. Things are a mess: Rawne has abandoned post to go and defend the traitor Blood Pact general who, everyone's pretty sure, Sek is trying to have killed again; Major Pasha has been sent to defend a Mechanicum research outpost where a significant Chaos artefact is being held; scout-sergeant Mkoll is nowhere to be seen. What's worse, Yoncy keeps talking to her big brother Dalin about woe machines (remember them? from Verghast?) as they're hiding in the cellars of the city palaces where all Imperial command forces are currently stationed. What ensues in the rest of the book I will not say outright, except for that there are four main strands - 1. with Pasha's group, trying to defend (and then retrieve) the artefacts from Very-Hard-To-Kill daemon troops sent directly from Sek; 2. with Rawne's mob, trying to keep the traitor general safe from other Very-Hard-To-Kill daemon troops sent directly from Sek; 3. with Mkoll, who is off doing his own thing trying to infiltrate Sek's base of operations as best as he can; 4. with a bunch of civilians and a handful of Guard looking after them in the palace cellars (and trust me, this is the subplot that gets traumatic. I'm fucking thirty years old and I had to sleep with the lights on for two nights (of course it didn't help that there is building work going on next door and a lot of their tools sound like bonesaws)). There are a lot of major losses in this book, and all of them hurt. Except for one. I won't say anything about the context - but when Gaunt's daughter gets her first canonically-confirmed kill, I cheered. Also, it should be said - this is the first time in a Gaunt's Ghosts novel that an Inquisitor has been actually helpful and not just a deceptive political shithead. Made a nice change.
Okay, so that's a summary of that one.
But I said I'd give some reflections on the series as a whole. Well, I think what's so great about the Gaunt's Ghosts saga can be broken down into three primary factors:
- Honouring the grimdark: Warhammer 40,000 is the franchise archetype of a 'grimdark' setting. That means there are not meant to be places in this fictional universe where you can go to find hope, or peace, or joy, or even rest. It is total horror and war and carnage. And I think Dan grasps that with both hands; by making the Crusade that is the backdrop of this whole series one against Chaos specifically, it means that there isn't some mindless alien threat of dumb orks or hungry tyranids, or mindful alien threat of hopeful t'au or hope-deprived eldar, or wherever on this spectrum necrons would go; it's Chaos, and they're primarily human. Though, rather than being recognisable as human, they have given themselves to dark daemonic powers - and so there is an uncanny horror to all the conflicts that our protagonists find themselves in. It's one thing to shoot a greenskin in the head because it was about to chop you to bits for nothing but fun; it's one thing to fire a plasma rifle at a kroot because it was about to dismember you for 'the greater good'; it's another thing entirely to have to defend yourself any way you can against a slavering, mutated beast that you know full well was less than a month ago a perfectly normal citizen of the neighbouring hive-city. Dan has stared into the grimdark and concluded that Chaos is the worst enemy, and the way he writes it, you have to agree.
- Humanising the Imperium: in his prologue to the first omnibus collection of these novels, Dan stated that he didn't want to start with Space Marines, because they're so super-human he wouldn't know how to characterise them. So he started with the Guard; the humble, unaugmented grunts of all Imperial combat. And I wholeheartedly think this was the right choice. I mean, obviously since, he's written many of the stories in the Horus Heresy series, as well as several standalone books, about Space Marines - and he manages to characterise them while retaining their superhumanity - but as a starting point, the Guard is where you go. I mean, First and Only kickstarted the entire Black Library. It was his, and their, first novel. And the series remains going strong to this day nearly two-and-a-half decades later. Don't get me wrong - the dystopian horrors of the Imperium and its necessity of constant war still shine through in gut-wrenching ways. But despite it all, Dan's characters still manage to make each other - and you, the reader - smile, or even laugh, when there is a respite from the bullets and shells.
- Taking liberties with both the above, and whatever the feth else Dan wants to: what kind of writer follows rules to a T exactly? No kind of writer, exactly. If he wants a story that's a bit safer and a bit sillier, while still being a grimdark war story, he'll give you Blood Pact. If he wants to include superhuman characters to show their contrast against the rank-and-file guardsmen, he dumps three Space Marines into Salvation's Reach, or five Chaos Marines into Traitor General, to show off the sheer disparities in capability of these kinds of being; or he'll give you a powerful psyker as in the Inquisitors from several different stories or the tragic [redacted] being from Only in Death. Warhammer 40,000 is a very big very messy universe lore-wise, and I am sure that if Dan wanted to finish the whole Sabbat Worlds Crusade on a triumphal note but then have the Tanith First go off and fight a wholly different enemy - he could pull that off as well.
That's all you're getting for now. If I ever feel the urge to re-read these again, and I'm still running this ridiculous blog, they will probably be much shorter posts. Although, I don't know - Dan may well still have a dozen or more books in this series up his sleeve. And who knows where they will go. I mean, they still need to win the Crusade, right? Or then there was the Warmaster's promise that when the Tanith liberate a world and the moment is right, they could settle on it in exchange for their home planet, and that's gotta happen at some point, right? RIGHT?