This book (again, a free pdf available) is another of the Wizards of the Coast's core rulebooks for fifth edition. I would strongly recommend reading this if you are a games master - and would conversely strongly recommend against reading this if you're only a player as it helps maintain the mystique and narrative quality of the roleplaying element when the PCs are frequently given fresh new methods of stumping themselves or winding up in plot corners at the DM's behest... It's a license for all manner of cruelty should you wish to see it as thus, for Dungeon Masters must practice that sanest of all game-management principles: it's kinder to be cruel, to be the "bad guys" and give the Player Characters something to really strive for - it's more fun that way!
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