Sunday, 23 July 2023

the Infinite and the Divine

This book is a Warhammer 40,000 novel by Robert Rath, and I have to say it's hands-down the funniest book from within that fictional universe that I've read.

    Without wanting to give too much away... Trazyn "the Infinite" is a collector of things. He has entire planets that are basically his own private museums. Any nifty or esoteric new artefact that he can acquire is highly desirable. Meanwhile Orikan "the Diviner" is a fore-seer of futures. He has honed skills in temporal manipulation to the point that the line between him predicting a prophetic truth and him making it happen is - well, blurry. Both of the characters are necrons, and though in their original organic forms they were fairly close friends, over the millions of years of soulless existence their relationship has turned into a bitter and spiky rivalry. When the promise of a new treasure emerges, one that Trazyn craves for his own collection as deeply as Orikan suspects he can wangle to be instrumental in the future of the race, the pair enter a series of calamitous and frankly hilarious clashes of one-upmanship in trying to get their hands on this mysterious object, and while as you probably expect from a 40k novel about beings who are literally millions of years old the story does build to a shocking and epic climax, the meat of this novel is in the games Trazyn and Orikan play in outwitting and outmanoeuvring each other over literal millennia. The lives of lesser beings such as humans are used as far as they can be and then discarded without a century's thought. I'm not joking when I say how funny this book is - some of the dialogue is solid gold. I'd always thought of the necrons as characterless ancient-Egypt-wannabe robot whatevers but Rath in this novel really drives home how crazy eccentric you can get as an immortal stick kicking about in the Milky Way when they last time you had actual flesh stegosaurus was still doing its thing on Earth, and here you are, still just building a museum full of cool stuff you can find, or devising algorithms to see a few millennia into the future. There is a particularly funny moment when Trazyn, in one of his historic visits to a human world, was mistaken for a Space Marine and so had a statue to him built by the grateful locals; Orikan is unimpressed and the pair have a very silly argument about ego. There is an even funnier moment when Orikan has set up a convoluted ritual and Trazyn sabotages him by using a Pokéball* to unleash a genestealer on him for a prank, which not only ruins Orikan's ritual but means that they next time the pair visit that planet a few decades later the genestealer has successfully planted a tyranid cult and doomed the world. Sorry if these are spoilers but I felt like I needed to give a couple of examples of exactly what these guys get up to. They're essentially just a very elderly pair of close friends who have been through enough dumb stuff alongside each other over the years that they kind of hate each other but love to do so because they find the rest of the galaxy dumb enough in comparison to themselves that, both always ending up generally on top of it, they can bear each others' interference in their own inclinations. They kind of remind me of that duo of old men in The Muppets who are just constantly heckling from the balcony. They're the equivalent of those guys for the 40k universe.

    Anyway - even if you have zero familiarity with Warhammer 40,000 if you're halfway able to dive into unfamiliar science fiction and let it just wash over you, I reckon you'd probably really enjoy this. You'd probably enjoy it more if you are familiar with the universe - it doesn't have a great deal of wider lore implications but there are a bunch of easter eggs in there, but whatevs if that's not what draws you to it and you just want a funny story about a petty feud between a pair of ancient robots having dramatic unforeseen consequences.



* Necron tech is so ridiculously advanced. Yeh basically Trazyn has these tiny little cubes of matter-condensing meta-space that do function more or less exactly like Pokéballs - mind you, Pokéballs that can capture entire armies to be stored at Trazyn's behest until he's in a tight spot and needs to fart out six random enemy cohorts to distract whatever's inconveniencing him. Dude doesn't give the slightest of shits.

Monday, 17 July 2023

Poems on the Underground

This book, edited by Judith Chernaik, Gerard Benson and Cicely Herbert, is a collection of the poems that have been being displayed on the London Underground for the last few years. It's a brilliant means of injecting enjoyable, brief spurts of accessible art to the public sphere and I am greatly in applause of it as an initiative.

    The range of poems are all quite short, as one would expect, as they are all selected to be readable by people who might merely be hopping onto the Tube for a stop or two, but they are all powerful pieces of poetic form and their diversity in theme is satisfyingly broad. Though I can't estimate how many actual poems have graced the walls of the Underground since this scheme came into being, the two hundred or so of them scraped together for this published collection are organised neatly into a sequence of categories: love, London, the wider world, exile and loss, seasons, the natural world, families, "out there", dreams, music, sense and nonsense, the darker side, war, the artist as "maker", the poet as prophet, and finally a defence of poetry itself. There is a rewarding diversity of names benefiting this collection too, from such Romantic stalwarts as Williams Blake and Wordsworth to more modern figures like Carol Ann Duffy or William Carlos Williams to four or five dozen artists I'd never heard of.

    While obviously the preferred mode of encountering these poems would have been when one is bleary-eyed, coffee-hazed, and lacklustrely dreading another drudging day of work in the grim smog of our capital, and thus in great need of a random poem to drag your mind into spaces more transcendent than it currently finds itself - reading them all together in a book like this was still a special experience. I liked imagining how my commute may have been transformed in profoundly different ways depending on whether I'd read Siegfried Sassoon's Everyone Sang or Judith Wright's Rainforest on a particular morning, and the subtle (or not!) impact that may have had on my mindset for the rest of the day. A daily injection of poetry, especially for those who might not consider themselves especially fans of the art form, can be something unpredictable and transformative, and so I am very excited that this is a thing that happens. I look forward to my next trip to London on the off-chance that I see one of these plastered in-between the Tube maps above the doors of the subway trains, in place of an inevitable advert for a department store sale or an insurance firm. Even in lieu of reading them in their intended habitat however I think this book is a worthwhile and well-selected collection of quality poetry. Recommended for enjoyers of the form.

Sunday, 2 July 2023

the Damnation Document

This book is - well, it's actually a report from the organisation called thirty-one eight - who are specialized in investigating abuses within churches. I'm including it on this blog as it was at least as long as many books I've read and has far more content. As regular readers will know, I am a committed Christian - and as more attentive readers may know, my relationship with the church I grew up in deteriorated quite viciously toward my exit from that congregation.

   I'm not going to make a huge song-and-dance about everything in this post. I left The Crowded House for my own reasons, though I'm sure they were folded into manifold other factors going on within that church that made it spiritually unsustainable for me to stay. Anyway, the title of this post is simply what I've been thinking of this report as - I read the first quarter of it way back when it came out and broke down in tears, but I've finally psyched myself up to read the whole thing so I could have a coherent backwards opinion. And I am sure I made the right choice in leaving. This is a book review blog, not a church-dissection blog, so I'm going to eschew any personal commentary here; if you are interested in what was awry in my home church the link is right there above.

Wednesday, 28 June 2023

Dark Creed

This book is the third instalment in Anthony Reynolds's Word Bearers trilogy.*

    Plot-wise I'll be more sparing this time than I was with the prior two as this is where the series culminates and I don't want to spoil the whole thing. Basically, having worked out how to use the necron artifact obtained in the first book, Marduk now has to side with other hosts of the Word Bearers legion amidst questionable political internal intrigue, in order to squash the White Consuls, a chapter of loyalist Space Marines, defending the target planet of Boros Prime - a task that seems to be largely going well, until the necrons themselves turn up to reinstate their claim upon their artifact.

    So, I've covered the plots - now for some reflections.

    Having recently completed a re-read of Dan Abnett's stellar Gaunt's Ghosts series (see the April posts from this year for most of these) I was in a real Warhammer 40,000 hype mood, and having spent so long with Imperial loyalists wanted a bit more of a taste of the bad guys. Hence the Word Bearers - whom I've always thought were the most interesting of the traitor legions. I mean, most of them just slash and kill and destroy, but the Word Bearers actively root themselves into places to set up religious cults in a very sustainable manner. It's grim-dark to the hilt still, but it's a tad more interesting. And Reynolds writes them this way - they are evil characters, sure, but there is a degree of genuine faith and fervour there that makes you as a reader genuinely come to appreciate how compelling it must be to exist as a nigh-immortal warrior in the service of empirically-demonstrable gods. Reynolds writes action well, if a bit repetitively - I suppose there are lexically only so many ways you can describe what happens to someone's skull when a bolt-round enters it without either becoming overtly floral or simply repeating yourself - and his dialogue is, I will say, serviceable. None of the characters are particularly likeable (except Burias - he's my dog in this fight) but that's to be expected of a series about a traitor legion; sadly though this often means there is a real lack of humour. The only real human moments come from the scenes that centre on the point-of-view of antagonists, i.e. Imperial soldiers and personnel, and I will say that Reynolds in these scenes does show a real versatility in conveying the scope and destructiveness of conquest in the 41st millennium in a way neutral enough to make you genuinely sympathise with both sides, even if one is defending humanity while another serves the powers of Chaos.

    To conclude - I really enjoyed re-reading** these. If you're a 40k fan you'd probably get a kick out of them, unless you're one of those weirdo closet fascists who genuinely sides with the Imperium out of an ethical prerogative and can't just appreciate the fictional satirical setting for what it is. This is an action packed, twisty and fun trilogy, and even if you know nothing about 40k I bet you could still enjoy it as a well-packaged anti-hero blockbuster.



* That said, I read all three as part of the omnibus edition, so technically it was all one book, but three separate novels, hence I hope you will appreciate the three separate posts. Also included in the omnibus is a bonus short story called Torment, which is a harrowing and grim walkthrough of the punishments Burias is forced to undergo following his betrayal of Marduk.

** Yes, re-reading - I'd read the whole trilogy in separate instalments borrowed from my local library back when I was but a youngling still several years away from starting this damn blog.

Saturday, 17 June 2023

Dark Disciple

This book is the second of Anthony Reynolds's Word Bearers trilogy. I'll continue in the same manner as the first post commenced.

    Having secured the artifact (which seems to be of necron origin, though this is still basically a mystery to the main characters it is obvious to the readers who are familiar with 40k lore), Marduk (now no longer First Acolyte but acting Dark Apostle, following the tragic death of Jarulek at the end of book one - sorry, spoilers) is now tasked with tracking down an elusive Imperial adept of the Mechanicus who might be able to help decode and thus make utilizable the artifact. This leads them to the planet Perdus Skylla - though things rarely go exactly according to neat little plans, and not only does this adept prove incredibly inconvenient to track down, but the planet in question is A) currently under seige from a cohort of Dark Eldar who are enslaving as much of the population as they can for torture farms & B) directly in the path of an encroaching tyranid hive-fleet which will annihilate and consume everything possible. Marduk has to find a way of masterminding this adept-retrieval mission in such a way that not too many Word Bearers get either kidnapped for endless torture or simply eaten, all while contending with his own army leader Kol Badar and possessed icon bearer Burias-Drak'shal, both of whom are starting to have their own questions as to the legitimacy of their new leader.

Friday, 9 June 2023

Dark Apostle

This book by Anthony Reynolds is the first in the Word Bearers trilogy - I'll do a full reflection in the final post but here will just give a very brief overview of what's going on.

    Basically, the Word Bearers, who were at founding the XVII Legion of Space Marines but have since turned heretic, are still fighting their endless war against the Imperium. If that all sounds like jargon-blabber then what are you doing reading my blog if a post or two hasn't made you need to google one or two Warhammer 40,000-related terms. Marduk, the First Acolyte of the 34th Host under Dark Apostle Jarulek, harbours secret ambitions, but is patiently biding his time for these to come to fruition, as the Host is undertaking some major actions: mainly the invasion and thus conquest of a planet called Tanakreg, where the Word Bearers plan on building a gehemahnet (essentially a giant tower built of rock and reconstituted corpses) to summon a huge build-up of warp energy and thus burst open the planet, concealed within which, according to legend, lies an artefact the likes of which could be an ultimate game changer for the Legion as a whole...

    And yeh, they basically manage it. But a few things go awry. I won't spoil it.

Monday, 29 May 2023

Hapworth 16, 1924

This book - well, it was never published as a book, rather as a Very Long Short Story in the New Yorker (the whole text is available from the link above) - by J.D. Salinger - is easily and without a doubt the worst thing he ever had properly published. I really wanted this to be good; you see, it's Buddy Glass copying word-for-word a very long letter his elder brother Seymour (who is, from this at least, though reading this has somewhat soured that, one of my favourite characters in all of fiction) sent from a summer camp in 1924, when Seymour was apparently seven years old.

   It already strains belief. The letter is well over sixty A4 pages long if you copy-paste the text from the link above and fart it into a Word document or similar. However clever or eccentric seven-year-old Seymour was, however injured his leg may have been, I simply do not believe that he would have devoted so much time to a single letter to his mother who he would have seen in a week or two anyway. Realism aside, the tone rankles. Seymour as the author of this letter is very obviously not a child and is very obviously Salinger himself attempting to pre-empt some bizarre precocious fantasy. There are extensive passages where this Literal Child at length objectifies the female camp warden's wife and thinks about what it would be like to pleasure her. Then there's the final forty percent of the letter, which is a "request for reading material" - deeply pedantically specific, unquantifiably esoteric, and of course far too much for even a very clever seven-year-old and his very clever five-year-old brother to get through in a handful of weeks at summer camp, where there are other activities, other children, etc. I really don't know what Salinger was trying to say with this piece. It really has forever soured my impression of the Glass family, who I always had prior found fascinating sources of curiosity as quasi-realistic character studies - but this letter and the portrait of the child supposed to be writing it paints, really just makes me sad. It's like J.D. had no clue what real people were like, were supposed to be like, were supposed to like, were supposed to do, say, write - and he just goes off on this nitrous tangent that's so ridiculous it would be comical if it weren't so long and taking itself so seriously. This letter did not make me laugh or even smile once in its fifty/sixty page length (once I'd copy-pasted it from that website and farted it into a .pdf so I could flip through it on my Kindle); and though Salinger is far from what I would consider a comic writer, everything else I've ever read by him has at least had a certain levity and humour to it that gives the impression that it was written by a human about humans. This doesn't. This is just sad. This is like some grand gesture of literary experiment that nobody asked for because everybody knows they wouldn't like it. And I didn't. Sorry, Seymour Glass. I hope your leg got better after all that - but I hope you got your sad arse out of bed and made friends with some other actual children at that summer camp instead of sitting around pretending that you can read French and Italian and German well enough to interpret those historical texts you requested to a degree that satisfies you. You know, Seymour - when I read this, I thought you were one of the most interesting characters I'd ever come across. But having read this letter to your mother, so devotedly re-typed by your brother Buddy, I feel nothing but sorrow for you. And not in the way that I would even want to comfort you. I can see myself watching you blow your brains out in that hotel room and I would feel nothing but relief that at least you weren't bothering the banana-fish anymore.

   That's almost certainly harsh. But he's not real, he's a character - and for Salinger to create a character of such complexity and mystery and depth in a handful of glimpses, only then to give us an extensive diarrhoea of a letter from this very same character that reveals him merely to be nothing but an imagined caricature of who I can only presume the author wished he had been somewhat like as a child so that he may have come closer to some kind of a spiritual fulfilment - I mean (oh man, don't even get started on Salinger and religion, he was Not to be Trusted with it in the slightest instance) - ugh. Jerome David, can you hear me? Nobody can know everything. Not even someone who did know everything could solve every problem just by knowing how. Calm down. Shut up. And in your grave if nothing else regret having made the New Yorker publish this total embarrassment of a "story". I mean - to have written the four books that you have, and then print this mess, is like performing an otherwise perfect decathlon and then halfway through the final 1000m sharting so badly that you slip over in your own excrement. If you enjoy Salinger's books, do not read this. It isn't one of them in the slightest.

Wednesday, 17 May 2023

the Book of Enoch

This book* - or probably more accurately collection of books - is typically referred to by scholars of ancient texts as 'the Book of Enoch', given the Judaic tradition that has followed them for centuries despite spurious archaeological evidence. Though most archaeological evidence referring to specific people is probably spurious going that far back.

   The claim is that this is a collection of texts recorded by Noah's (and therefore Abraham's, and therefore David's, and therefore Jesus's, etc) ancestor Enoch - during the period of post-exile-from-Eden but pre-Flood strangeness upon the Earth. And strange it is. I won't even try to give a close summary as there is a great deal happening in these chapters and if you're intrigued in the slightest I recommend going to the link above and reading the whole thing for free; but I will give a few flappy hints. Enoch is approached by renegade angels who have been teaching dark arts like astronomy and metalworking to humans; they ask him to help defend against the wrath of the Lord who wants to punish them for rebelling against him. Enoch sides with God. The rest of the (really quite longish) book is a series of spiralling visions where Enoch is shown both earthly and heavenly realms in a past and/or future sense; the metaphors are so dense it's hard to tell really what's going on. There is a section later in the book where several passages of metaphor do seem to prophecy events of the Hebrew Old Testament, using animals as stand-ins for the characters - but I don't know enough about Judaic tradition to confirm this.

   What I can say for certain is that the vast majority of Christians I know from my circles have never heard of this book, let alone would be able to interpret it properly. The text only survives because it was preserved in proto-semitic communities in Ethiopia well before 1000 BCE. So whatever else we might want to think, this is a very old text: and it warrants scholarly and prayerful interpretation. I'm still on the fence myself as to whether I consider it scripture - a big part of me keeps screaming "of course it can't be scripture, look how weird some of it is!" and then the other part of me keeps replying, "um, hello? Ezekiel? Revelation?"

   So.... yeh. This is an ancient text worth thinking about, for whatever it may turn out to be.



* There's a bunch of translations out there on the web and I want you to be on the same page as me reading-wise, so I've specifically linked the Andy McCracken translation above, stored in my own Google Drive as I know the sites that host these kinds of documents can often be somewhat temperamental.

Saturday, 29 April 2023

Anarch

This book is the fifteenth, and most recent instalment of Dan Abnett's Gaunt's Ghosts series. I have read this one before since I started doing this blog so there is a post about it already, but I didn't really put much effort into overviewing the story there, and besides I promised that on this new read-through of the whole series the final post would give more of my honest personal reflections rather than mere summations and hints. So, I may have said that previous books in the series were the most harrowing or the most intense - and I stand by those assertions - but this one is the most truly traumatic. This one picks up mere moments after the last book closes: Gaunt is both in his element and floundering about trying to make his element work in his new role with the war council, and most of the Tanith First are still defending a hopeless scrap of almost-indefensible land of very little tactical value. Things are a mess: Rawne has abandoned post to go and defend the traitor Blood Pact general who, everyone's pretty sure, Sek is trying to have killed again; Major Pasha has been sent to defend a Mechanicum research outpost where a significant Chaos artefact is being held; scout-sergeant Mkoll is nowhere to be seen. What's worse, Yoncy keeps talking to her big brother Dalin about woe machines (remember them? from Verghast?) as they're hiding in the cellars of the city palaces where all Imperial command forces are currently stationed. What ensues in the rest of the book I will not say outright, except for that there are four main strands - 1. with Pasha's group, trying to defend (and then retrieve) the artefacts from Very-Hard-To-Kill daemon troops sent directly from Sek; 2. with Rawne's mob, trying to keep the traitor general safe from other Very-Hard-To-Kill daemon troops sent directly from Sek; 3. with Mkoll, who is off doing his own thing trying to infiltrate Sek's base of operations as best as he can; 4. with a bunch of civilians and a handful of Guard looking after them in the palace cellars (and trust me, this is the subplot that gets traumatic. I'm fucking thirty years old and I had to sleep with the lights on for two nights (of course it didn't help that there is building work going on next door and a lot of their tools sound like bonesaws)). There are a lot of major losses in this book, and all of them hurt. Except for one. I won't say anything about the context - but when Gaunt's daughter gets her first canonically-confirmed kill, I cheered. Also, it should be said - this is the first time in a Gaunt's Ghosts novel that an Inquisitor has been actually helpful and not just a deceptive political shithead. Made a nice change.

   Okay, so that's a summary of that one.

   But I said I'd give some reflections on the series as a whole. Well, I think what's so great about the Gaunt's Ghosts saga can be broken down into three primary factors:

  1. Honouring the grimdark: Warhammer 40,000 is the franchise archetype of a 'grimdark' setting. That means there are not meant to be places in this fictional universe where you can go to find hope, or peace, or joy, or even rest. It is total horror and war and carnage. And I think Dan grasps that with both hands; by making the Crusade that is the backdrop of this whole series one against Chaos specifically, it means that there isn't some mindless alien threat of dumb orks or hungry tyranids, or mindful alien threat of hopeful t'au or hope-deprived eldar, or wherever on this spectrum necrons would go; it's Chaos, and they're primarily human. Though, rather than being recognisable as human, they have given themselves to dark daemonic powers - and so there is an uncanny horror to all the conflicts that our protagonists find themselves in. It's one thing to shoot a greenskin in the head because it was about to chop you to bits for nothing but fun; it's one thing to fire a plasma rifle at a kroot because it was about to dismember you for 'the greater good'; it's another thing entirely to have to defend yourself any way you can against a slavering, mutated beast that you know full well was less than a month ago a perfectly normal citizen of the neighbouring hive-city. Dan has stared into the grimdark and concluded that Chaos is the worst enemy, and the way he writes it, you have to agree.
  2. Humanising the Imperium: in his prologue to the first omnibus collection of these novels, Dan stated that he didn't want to start with Space Marines, because they're so super-human he wouldn't know how to characterise them. So he started with the Guard; the humble, unaugmented grunts of all Imperial combat. And I wholeheartedly think this was the right choice. I mean, obviously since, he's written many of the stories in the Horus Heresy series, as well as several standalone books, about Space Marines - and he manages to characterise them while retaining their superhumanity - but as a starting point, the Guard is where you go. I mean, First and Only kickstarted the entire Black Library. It was his, and their, first novel. And the series remains going strong to this day nearly two-and-a-half decades later. Don't get me wrong - the dystopian horrors of the Imperium and its necessity of constant war still shine through in gut-wrenching ways. But despite it all, Dan's characters still manage to make each other - and you, the reader - smile, or even laugh, when there is a respite from the bullets and shells.
  3. Taking liberties with both the above, and whatever the feth else Dan wants to: what kind of writer follows rules to a T exactly? No kind of writer, exactly. If he wants a story that's a bit safer and a bit sillier, while still being a grimdark war story, he'll give you Blood Pact. If he wants to include superhuman characters to show their contrast against the rank-and-file guardsmen, he dumps three Space Marines into Salvation's Reach, or five Chaos Marines into Traitor General, to show off the sheer disparities in capability of these kinds of being; or he'll give you a powerful psyker as in the Inquisitors from several different stories or the tragic [redacted] being from Only in Death. Warhammer 40,000 is a very big very messy universe lore-wise, and I am sure that if Dan wanted to finish the whole Sabbat Worlds Crusade on a triumphal note but then have the Tanith First go off and fight a wholly different enemy - he could pull that off as well.

   That's all you're getting for now. If I ever feel the urge to re-read these again, and I'm still running this ridiculous blog, they will probably be much shorter posts. Although, I don't know - Dan may well still have a dozen or more books in this series up his sleeve. And who knows where they will go. I mean, they still need to win the Crusade, right? Or then there was the Warmaster's promise that when the Tanith liberate a world and the moment is right, they could settle on it in exchange for their home planet, and that's gotta happen at some point, right? RIGHT?

Friday, 28 April 2023

The Warmaster

This book is the fourteenth in the Gaunt's Ghosts series by Dan Abnett - I have read this one since I started this blog, so there is a pre-existing post about it if you wanna check that out, but I probably have some new stuff to say since when I last read this one it had been nearly a decade since I'd read the previous instalment, whereas this time I've read the whole series (nearly, so far) in about a year. In this one, the Tanith First - though having been presumed long-dead by Imperial Command since their warp-drive went slightly skew-whiff and they lost ten years during retranslation into real-space - arrive on the forge-world of Urdesh, where both Saint Beatti herself and Anakwanar Sek himself are present, so you can imagine there's a fairly major number of intense skirmishes going on. While the Tanith First-and-Only (newly reinforced with an influx of volunteer troops from both Verghast and Belladon) are caught in the thick of the fighting, having been tasked with defending a wide-open area between a residential scrub and the docks, where their only support is artillery that's useless once the enemy gets too close - the chief driving conflicts of this book are political. Gaunt's old friend Lord General Van Voytz is pleased to see the Colonel-Commissar back from Salvation's Reach after a decade of doubt - but there are deeper machinations at play. The war council is growing tired of the unpredictability and reclusiveness of Warmaster Macaroth, the man who has been in charge of the whole Sabbat Worlds Crusade since (well, just) before the start of this series of novels. And they're hungry for a replacement. And they've nominated Gaunt, given his war record and reputation for no-nonsense behaviour. Without giving too much away about how it all goes down, Gaunt goes to find Macaroth to try and have a frank conversation, which is apparently quite successful* in achieving - something. The book ends on a cliff-hanger - well, two - with the First in a perilously pinned combat situation with Blood Pact forces in the south side of the city, and Gaunt in a curious new roles amongst the ever-political war council.


* Abnett's characterisation of Macaroth, even given just a scene-and-a-half in which to be actually present in the story, is masterful and hilarious and exhilarating and humbling, I have to say.


(also, I don't want to give spoilers for the next one yet, which I will have to do in the post for that one for the sake of catharsis, but - if you've not by the end of this book figured out that there is something Very Very Wrong with Yoncy - then your grasp of subtext is such that I'm amazed you bother to finish reading any fictional works at all.)

Tuesday, 25 April 2023

Salvation's Reach

This book is the thirteenth instalment of Dan Abnett's Gaunt's Ghosts series. In this one, the Tanith First are tasked with a top-secret mission from Crusade Command itself - they are to infiltrate a place* and retrieve as much useful data as they can from it and destroy as much of the rest of it as they can. Obviously, this is an extremely hard mission, so the Tanith even have three Space Marines tagging along with them.** With no spoilers, the mission doesn't go to the exact plan, but it goes to plan well enough to be considered a success - even if a stow-away spy gave away their ship's location early on and there was a resultant space battle*** that could have risked the lives of many senior Imperial commanders - and they get away largely intact. There are a handful of upsetting character losses, but one of these was a long time coming and is couched by the fact that it's defended by a heroic sacrifice; and really the only major takeaway from Tanith losses in this one is "absolutely feth Meryn."



* I couldn't think of a better word and didn't want to fatten that sentence up too much by describing what it actually is. Salvation's Reach is an area of remote space where the wreckage and junk leftover from millennia-worth of void-battles has aggregated together under its own gravity, collided, fused, and become a misshapen small-planet-sized Thing floating about far away from anything else. The reason it's of interest is that Anakwanar Sek, the chief lieutenant to the Chaos commander Gaur, in this current Crusade, has been using the place as a secret lab and testing ground for all manner of warp-craft, war machines, and new terrible means of killing and traumatising Imperial forces. So there you go.

** It's a minor point, but one of my favourite things in this book is the fact that Nahum Ludd manages to assert authority over these three Space Marines even when they're in the thick of combat-readiness. Pretty badass for a junior commissar.

*** This is also one of my favourite bits - the Chaos ships that follow them out of the warp all shout their own names over and over through the vox, like giant evil metal Pokémon. The best of which has to be TORMAGEDDON MONSTRUM REX! - I mean, if that isn't one of the silliest most extreme names for an evil spaceship you've ever heard I don't know what to say to you.

Friday, 21 April 2023

Blood Pact

This book is the twelfth in Dan Abnett's Gaunt's Ghosts series - and while still harrowing and full of threat in many places, I think this is probably one of the most entertaining of the bunch. It reads like a bloody Guy Ritchie film, with all the various players faffing about and colliding and trying to second-guess each other against a backdrop of apathetic violence. This story is, with very little stretch of exaggeration, Traitor General in reverse: that is to say, Imperial forces are holding a traitorous general from the Blood Pact (an elite Chaos force) prisoner - and a crack-team of Chaos infiltrators have come to Balhaut (where as it happens the Tanith First are on a well-earned break after the horrors of Jago) to come and assassinate him. I know I'd read this before but for some reason remembered hardly anything of what happens in it - sure, there are moments of extreme violence and horror - but it's also a very funny book. The meddling of the Inquisition again rears its head with interesting consequences, and the band of outlaw Tanith who contribute heavily to saving the day are probably my favourite subplot. I also really appreciate Gaunt's commandeering of an agoraphobic coroner to help them win out over the loyalist Blood Pact infiltrators. A lot of fun. And no serious losses on the Good Guy front! I know that's a spoiler but it's very rare to have a Ghosts novel where you can genuinely relax in knowledge of that. One final thing - I know in his Inquisitor novels (see Eisenhorn, Ravenor, Bequin etc) Abnett has shown us intriguing glimpses of the non-frontline "normal life" of Imperial worlds before, but it's cool to see how the Tanith First adapt (or in Rawne & co.'s case, refuse to) to life among such relatively safe normality.

Wednesday, 19 April 2023

Only in Death

This book is the eleventh in Dan Abnett's increasingly-stomach-wrenching Gaunt's Ghosts series, and in my opinion it's probably the best of the lot. I mean, it's so intense, that I started it out of why-not-ness immediately after finishing the previous instalment - and then, feth sleep, I read the whole damn thing in one sitting, only getting up to pee or refill my canteen.* Sent to the arse-end of the dusty planet Jago, the First end up tasked with guarding a mountain fortress called Hinzerhaus - which deserves special mention, as it's No Joke the main character in this book. Hinzerhaus is creepy as all fuck**. This book is incredibly atmospheric and 97% of that comes from Hinzerhaus. (Well, okay, quite a lot of it comes from an old friend who has been sent off to become incorporated into the Imperial psyker forces as well, but I won't spoil that.***) It may feel like something of a slow-burn, this one - but when things get going, they Get Going, and I genuinely felt "they all might actually die" with a seriousness I'd not felt since Vervunhive in book three. Anyway, I'll stop rambling here for want of not giving spoilers - except to say 1. I hope Maggs got therapy, 2. Baskevyl was the MVP of this book by a long shot and everyone would've died if it wasn't for him, love it (one of my favourite characters), and 3. the chapters with Mkoll and Ezsrah on their little quests is just - ah, chef's kiss. Yes, this is the best Gaunt's Ghosts novel. So far, anyway.



* Which I only did once. Having drank half a litre of water over about two hours, I then spent the next eight hours carefully rationing my next half a litre, out of solidarity with the regiment. If you know, you know. I did get a little dehydrated but I think it added to the experience.

** An atmosphere intensified perfectly straight from the opening line of the book - "There was a rumour circulating through the troops, nobody knew who had started it - that scouts from another force had discovered a huge valley full to the brim of dry and dusty human skulls, all with their tops sawn off." (slight paraphrase there, I've already reshelved the book and can't be bothered to get it back off just to ensure accurate wording. that's the vibe)

*** Although I wish I could. You deserve a warning. The fate of that character made me openly weep it was so sad and touching and just fethed-up in the way only something in 40k could be.

Tuesday, 18 April 2023

The Armour of Contempt

This book is the tenth Gaunt's Ghosts instalment from Dan Abnett, and it's probably the most horrific - not the most upsetting, merely totally grim & dark in its portrayal of war in the grim darkness of the far future. Here we get to see the Tanith First-and-Only (with newly-incorporated Belladon troops) return to Gereon to finally liberate it from Chaos forces. The narrative is kind of split in two - one stream follows the main regiment as they try to make contact with whatever remains of the resistance, so they can help them overthrow the incumbent Chaos leadership; the second (and far more intense) follows those members of the regiment who have been on RIP (retraining, indoctrination and punishment) protocols and are therefore assigned to be - eh, yeh, essentially cannon fodder in the worst front of the whole planetary assault. This book more than any other Ghosts novel is full of sucker-punches: you'll think something awful is about to happen and then it hasn't, or you'll think safety has been achieved and then BAM-feth. Witnessing what has become of Gereon after so many years of Chaos occupation is tremendously disturbing. And again there is another heart-breaking loss at the end which I won't spoil. One uplifting thing I will say about this book is the reintroduction of Merrt as a major character - he quickly went on to become one of my favourites. Oh, and there's meddling by the Inquisition, which Gaunt's lot haven't had to deal with for a while, but it's entertaining to see how they handle it.

Friday, 14 April 2023

His Last Command

This book, number nine in Dan Abnett's increasingly-upsetting Gaunt's Ghosts series, takes place about a year-and-a-half after the Gereon mission. Despite an extremely rocky path getting back into Imperial safe-space, Gaunt and his team find yet another major problem to deal with: in their commander's absence, the Tanith First-and-Only have been subsumed into a Belladon regiment under the control of one Colonel Wilder. Which would be enough to contend with, if it weren't also for the fact that the Sparshad Mons antique "city" thing the Guard are trying to clear Chaos forces out of is a completely insane place, and terrifying monsters keep appearing out of nowhere. Gaunt and his team's reappearance disturbs things not only for Wilder and the Belladon but also for the Tanith and Verghastite troops who had assumed them all long-dead. This vein of doubt and discomfort runs throughout the book, as does the increasing apparency that - having survived on a Chaos-held world for fifteen months, these prodigal comrades are on another level of proficient in dealing death and destruction (not to mention, quite seriously-questionably corrupted from their long exposure to Chaos). The Guard win the day, but it's a close call, and one only made possible by the heightened specialisation of the Gereon team and their return into the Imperial intelligence networks. The ending of this book is heart-breaking, even if it's characters you barely know.* Is that a spoiler? Probably. Sorry.



* True fact - this was the first Gaunt's Ghosts book I ever read. I found it in my local library, a fourteen-year-old who had been painting and playing Warhammer 40k for about four years, but had never read one of its books - and even with no familiarity with the characters or context, the sheer scale and depravity of war I was exposed to in these pages blew my tiny young mind. Needless to say, I read it twice, took it back, paid my late fee, and as soon as I could afford it started buying up the whole series from the start. And part of me still wishes I hadn't, because however good they are, Dan keeps stabbing me in the feel-bone.

Wednesday, 12 April 2023

Traitor General

This book is the eighth in Dan Abnett's Gaunt's Ghosts saga, and let me tell you it's the most harrowing yet. Not by a long shot the most upsetting, but the most consistently intense and unnerving throughout. Gaunt and a small crack-team of elites from the regiment* are tasked with a top-secret mission to infiltrate Chaos-held world Gereon, meet up with the local resistance, and then find and eliminate - oh, you guessed it from the title? - an Imperial Guard general who has turned traitor. This is a hard swallow, this book. The portrayal of a human life under the Imperial regime is often bad enough but under Chaos - it's fething insane. Anyway, I won't tell you how the team get on with their mission, but I will say that this book contains some of the most outrageously badass scenes** in the entire series, and also introduces one of the coolest characters, Ezsrah ap Niht, into the regimental fold. So there's that.



* I won't say who, but you wouldn't be at all surprised, if you're familiar with the series so far, that it includes Criid, Varl, Larkin, Mkoll, Bonin, Brostin, Rawne, and Mkvenner.

** I mean, Mkvenner could probably have done this whole book on his own. He is ridiculous.

Sunday, 9 April 2023

Sabbat Martyr

This book is the seventh of Dan Abnett's Gaunt's Ghosts series. Fuck me. I can't do this. Yes I can. So. The Ghosts are sent to the tactically-insignificant world Herodor - where, to everyone's surprise, the reincarnation of Saint Beatti herself is present to lead the crusade into glorious victory. Except Gaunt doesn't believe it's really her. Regardless of whether it is her or not, the Tanith and Verghastite troops have to contend not only with a typical Chaos assault of the main hive-city, but also with a subversive ploy by the archenemy to assassinate the Saint using a small coterie of incredibly-dangerous specialists. And while the ensuing fights that the Ghosts and these specialists get into are incredibly cool and punchily well-prosed, again, this book ends with a loss that puts George R.R. Martin to shame for its sheer misery and meaningless wastefulness.